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I am a computer graphics and physics enthusiast, a speed junkie, an artist and a fisherman. I love exploring exciting new ways to present and animate 3D objects in games. I love writing shaders and making physics engines for rigid and soft body objects. I also feel the need to speed up complex programs through low-level optimization and parallel programming on the GPU.

 

At my free time, I love doing digital art and spending the day at the jetty waiting for a fish to bite.

ABOUT

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