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Experiments with Shaders

For a game project at CMU ETC, I implemented 3 physically-based shading models as shaders in Unity referenced from a survey by Karsten Schwenk.
Shading models implemented are Ashikhmin-Shirley, Ward and Oren-Nayar. These provided a greater range of materials for the artist to work with. Also the anisotropic lighting capabilities of these models help add realism to the models. In addition, I made paper burning effects by modifying a cutout shader.

 

The models were made by my friend and genius modeller Ryan.

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